Why Nectar: scrolling that leaves something behind
Nectar keeps the gesture you already know from social feeds, the swipe, and points it at ideas you chose to learn from.
The idea
Most feeds are built to keep you watching. What comes next is picked for you, there is always more, and an hour later little of it stays with you.
Nectar uses the same short, swipeable format for a different job. You choose what goes in: a Scroll from the curated shelf, or one you made from an article, a talk, a podcast, a course, your notes or a book. Each swipe brings one idea, written to stand on its own. The feed ends when the Scroll does, and what mattered stays with you, in your saved ideas and in Revisit.
Same thumb, different outcome
| Doom scrolling | Nectar | |
|---|---|---|
| Who picks what you see | A recommendation system tuned for time on the app | You, from a curated shelf or your own sources |
| What one swipe gives you | A clip, gone by the next one | One idea worth keeping, with an example when it helps |
| Where it ends | It does not | A chapter clears. A Scroll finishes. |
| What the pull is for | More minutes on the app | Ideas you finish and remember |
| What you keep | Nothing you can go back to | Saved ideas, Collections, Revisit and a record of what you read |
What you get
- Ideas you can take in one at a time. Every card is a single idea, short enough to read in a few seconds and clear without the cards around it. The most important ideas of a Scroll have their own look, so the core stands out. See Reading Scrolls.
- An end. Chapters and Scrolls finish with a cleared card that shows what you read, then offer what comes next. Nothing refills the feed behind your back.
- Credit for reading, not for swiping. A read counts only after the card has been on screen for your reading time, so swiping past ideas earns nothing. Rereading an idea within 12 hours pays almost nothing.
- Progress you can see. XP, levels, a daily goal, streaks, quests and achievements track what you have actually read, and levels unlock new card themes.
- Things that stay. Like ideas, save Scrolls, gather them into Collections and set ideas aside in Review later. Revisit brings ideas back once 12 hours have passed, so they are still there when the feed is over. See Save, collect and come back.
- Your sources, your Scrolls. Turn anything you have the right to use into a Scroll, keep it private or share it with friends or everyone. See Create a Scroll.
- Breaks you choose. Reading breaks show a short game after a few ideas; winning boosts the XP of your next reads. You set how often they appear, or turn them off, in reader settings.
- Open and portable. Public Scrolls open without an account, and you can download your data from Settings at any time.
Honest about the pull
Nectar is a feed, and it borrows a feed's tools: the swipe, streaks, rewards and small surprises. We think that pull is worth having when it is spent on ideas you chose. But Nectar does not claim to be free of it, so it is built with limits on what the rewards pay for:
- XP comes only from reading, at your reading pace, never from time spent in the app.
- Scrolls end, and the reader tells you when a chapter or Scroll is cleared.
- Scrolls that have not been approved for Discover, such as your own imports, pay at most 150 XP a day, so making Scrolls is not a way to farm XP.
- Reading breaks are optional, and their games are short.
If you notice you are swiping without taking anything in, that is a good moment to stop. Your progress will be there tomorrow.
Get started
Open Discover and read your first Scroll, learn the reading modes, or create a Scroll from something you already care about.